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Cascade Rails by shadowland2000 - 12 Jul 2002
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Cascade Rails
DM 3-8 player
FileFront, MHGaming, ..::LvL (7.59MiB, 3,385 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 6.14 / 10 (7 votes)
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This smallish map is based around a fantastically rendered house set on a mountainside with a beautiful skybox provided by amethyst7. Loving detail was used on the Interior and exterior of the house. The front and back yards and stark and boulder strewn making for great fire fights. The house is made up of tight corridors where the shotgun and railgun are king. The larger living room allows for rocket and plasma gun use. The lower basements are tight and turn into lethal dead-ends, but are perfect for lurking in ambush.

The level has a good balance of weapons ,armor, and items placed throughout the level. The only power up is a MH in the downstairs bathroom. My only nitpick is that there needed to be a few more spawn points to prevent telefragging in games with five or more players. Game play is either fast and bloody or a stalk-fest depending on who or what you are playing with. Bot play is fierce and actually challenging. The Bot path is so good that if you hide the bots WILL seek you out. It is great to see someone pay attention to Bot play.

In short, this is a well do and stunning to look at map, that will stay on my hard drive. Well worth the download time and a must have for realistic map collectors.

Reviewed by Meatboy Dogfood

Update: The level now includes 8 spawn loactions and some minor fixes. (18.jul.02)

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Posted comments:
#13 shadowland2000
Not registered
30 Jul 2002, 4:35 pm
Thanks Nitebeat for getting back to me with good feedback. Its interesting, I have often caught the bots going for the rl, but I hardly ever let them get it.


Thanks for appreciating the atmosphere of the map. My next map will also be focused on reality first, then gameplay.

#12 Nitebeat
Not registered
30 Jul 2002, 10:24 am
Back :-B

Checked the map, liked what I saw. The howling wind was a bit too loud though. But not to the point where it got annoying.

Nice skybox :) don't know about the locations of the railguns, feels like they're simply scattered around.

bots eh: they work fine. they cover most parts of the level, but do get stuck in the basement (the door).

Happy they don't ignore the mh. They do miss out on the ya downstairs, but do go for the one on the rooftop. THey don't go for the rl. But frankly this map is dominated by the rail so...

The whole build of the house, the feel: very nice work.

This is, like I said, a map with a fresh feel, look.

Which is really important imho =-/
#11 Nitebeat
Not registered
23 Jul 2002, 6:00 pm
This map looks very nice :)

I'm downloading it now, will review it asap =-)

I'm always looking for maps with a fresh look :) not the same old gothic, base thing you know :-/
#10 Anton
Not registered
18 Jul 2002, 1:23 am
Ooops, sorry Blurr.


Misunderstanding...

I was too lazy to read all comments and missed your comment :]

#9 Blurr
Not registered
17 Jul 2002, 10:13 pm
Anton who? Sorry, I just couldn't resist..
#8 Anton
Not registered
17 Jul 2002, 1:45 am
What Blurr?
#7 shadowland2000
Not registered
16 Jul 2002, 8:12 pm
BTW, if anyone is interested in a version w/ more player spawns, just leave a comment.
#6 not entered
Not registered
16 Jul 2002, 11:07 am
Thanks Anton, its really good to hear that you enjoyed the gameplay of the map. No, I'm

not an architect, but I sure liked taking a crack at it.


Thanks again for your comments, and same to you for yours Blurr.

#5 Anton
Not registered
16 Jul 2002, 2:22 am
Very cool map!

We played it couple hours on LAN yesterday - really fun.

But too big for 1 on 1 play.


shadowland2000 - are you architect? (I studied in architectural university in 90-97).

If I had q3radiant in those years..., I'd make all my projects in it. :)

#4 Blurr
Not registered
12 Jul 2002, 11:39 pm
All I can say is, well done! I have a passion for organic realism maps, or at least plausable ones. The lighting was well done and I could actually feel the cold water in the lake. The snow was especially well done considering the expanse of the texture (no noticeable texture repetition.) The Gothic/Techno maps have been done to death.. This level will definately stay in my collection.
#3 shadowland2000
Not registered
12 Jul 2002, 6:44 pm
Thanks Meatboy Dogfood for the excellent review of my map. Your comments were very gratifying.


Tetzlaff, there should be a howling wind if you turn your music up.


Wviperw, I suspect you are probably not a big fan of realism type maps, and

their type of gameplay, but I respect your opinion.

#2 Tetzlaff
Not registered
12 Jul 2002, 4:03 pm
It has some very nice parts, but with a bit more polish it could have been better - for example, the doors open in the wrong direction (if you look at the texture), and there“s not a single ambient sound in the whole map.

#1 wviperw
Not registered
12 Jul 2002, 9:01 am
I remember having played a version of this a little while ago. It is a pretty good looking "realistic" type map, I'll give you that. But the gameplay seems to be lacking a lot. Maybe its just not my style of play, but it seemed to get old after the first few minutes. Good to look around in though.
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