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AlleyQ3 - The Directors Cut 2 by THS - 15 Apr 2000
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FileFront, MHGaming, ..::LvL (3.88MiB, 6,952 d/loads)
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Rate release: Currently 7.3 / 10 (30 votes)
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7.3
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A city map with a beautiful sky enviroment which is a remake of the DukeNukem map Alley. The sky goes a long way to setting the post-apocalyptic envirnoment, as do the bots chosen. Launching from building top to building top is cool but the size of the map, and too many very similar interiors work against the map's game play.

Nice looking city space but falls down on the gameplay. Can also get laggy in parts

248
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Posted comments:
#27 Sergei "Zihaben" Starko
08 May 2008, 4:15 am
This map was featured in the "FIRE AND ICE" mod. I swear most textures are grabbed from Kingpin ;-) I think it's best Q3 map ever done... Real masterpiece!!! Regular game developers must be ashamed of this community-based creation. 10/10 from me!!!!
#26 froGGee125
Not registered
10 Aug 2002, 11:40 am
One of my all time favorite "realistic" Q3A maps. Tons of fun.


#25 alien
Not registered
08 Jul 2000, 6:35 pm
one of the best "city-maps"
#24 Trueplayer
Not registered
14 Jun 2000, 3:57 am
Wonderful map with open areas between the skyscrapers and nice huntings in the skyscrapers.Bots are too stoopid, so playing a reality mod like urban warfare is annoying(falling down)
#23 Locutus_MP
Not registered
10 Jun 2000, 6:52 am
i'm sorry but this is a level that i find it hard to get attached to. i don't know how close the author copied the original, so the design might not even be his fault, but in any case it just doesn't work, at least not in Q3A. The scale is perfect, but that's a liability in this case. People are much more likely to spend all their time running around inside the buildings looking for stuff than doing any fighting. When you get right down to it, the outdoor area feels too small! And because of the height of the buildings, vertical fighting becomes hard to pull off. i think it'd be better if the buildings were scaled down (way down), and more attention was spent to widing the area instead of adding alot of height. If you can get fights going between the streets and the rooftops, the map would be much more fun to play.

And, BTW, that BFG is a royal pain in the ass to get. :-P

#22 BigFrickinGun
Not registered
17 May 2000, 9:21 am
oh yeah the rocket launcher window mentioned below is in the building with the RAILGUN on top of it. The PLASMA GUN is on top of the biggest building. Stand there and look down to the rocket launcher window and grapple. Had to clear that up :)
#21 BigFrickinGun
Not registered
17 May 2000, 9:15 am
if you want to find the BFG, this map comes with demos. One of the demos tells you how to get the BFG. But its easier than that if you have the grappling hook. Go to the top of the biggest building where you get the plasma gun and where the jump is. Look down at the building on your left and look for the window where you can see a rocket launcher. Grapple down to that window. Turn the corner and go down the hole beside the box of railgun slugs. The BFG is down there. Kickass map!!!
#20 MEE LO BEE
Not registered
09 May 2000, 7:45 am
This map is tha SHIT man!!!

it´s really exelent especcialy with the grapple turned on!

Keep ´em comming like this

Oh yeah, bye the way leave the BFG out of this map and put in another railgun

MEE LO BEE´s SITE:

members.xoom.com/SHIKADIMQ3A

A just beginning Quake 3 site

help wanted!!!

#19 not entered
Not registered
06 May 2000, 6:50 am
yeah where is the BFG? This is my favorite map. Especially when i have the grappling hook thing turned on so i can just grapple up to the top floor and then to the railgun. I love maps like this. I always end up on the roof mostly shooting at bots jumping across and sometimes out on that window sill after getting the railgun and shooting at them inside and if i get low on health i just jump down HAHA.
#18 DBD
Not registered
29 Apr 2000, 5:37 pm
About bad looking, I forgot to try this map with lightmap. For many maps vertex still look cool. But for few it's crap ant it's the case for this one. So in this map with lightmap, the look is most often good despite the terrible lack of architecture details. I'll probably need to change my rate but overall I also didn't find the gameplay so good.
#17 BOONANNY
Not registered
28 Apr 2000, 5:49 pm
I LOVE this map. Keep em coming. Realistic settings make Q3 all the more addictive. Only one thing: Where the HELL is the BFG. I read Tigger-On and THS comments below, and tried both ways, but there is NO open 1st floor window, or hole or BFG in the railgun building as far as I can see. Help me Obi Wan. You are my only hope.
#16 DBD
Not registered
25 Apr 2000, 4:48 pm
I don't know what I have wrong but I really dislike the look of this map. There's a major lack of architecture details. I know this help fps but for me the result is bad looking. I found strange to associate this one to so great looking maps that are runtfest (not so good fps) and japandm (great fps), both with great care in details. About the gameplay, I dunno, I didn't enjoy it really. Gave it a 4 for the gameplay at the roof.
#15 Some Dude
Not registered
22 Apr 2000, 3:10 am
A really fun novelty map. I can see this fitting right into a rotation with runtfest and japandm.
#14 7 of 9
Not registered
19 Apr 2000, 7:20 am
Give that man a Cigar, Cuban style! You should make this a CTF level, It would be the bomb.
#13 ReapeR
Not registered
18 Apr 2000, 2:11 pm
---=== hail to the king, baby!!! ===---
#12 DarkCheetah
Not registered
18 Apr 2000, 6:11 am
The map itself, construction, item placemnt, ect. is grate. It had a diffrent feel from all other Q3 maps I've played. The bot's work well, but not too well and deathmatch with friends couldn't be any better. There's only one problem that I seem to face and that's that they sky is constantly clipping around whenever I look up and it's lagging my computer BAD. (10)
#11 THS
Not registered
17 Apr 2000, 6:56 am
The official AlleyQ3 site is at

http://home.germany.net/101-133937/alleyq3/

it’s a small site, but has screenshot of the original DukeNukem3D map. :)

#10 SiCdeth
Not registered
16 Apr 2000, 8:36 pm
well, i didnt really get too much from the map, (keep in mind i didnt play with bots yet and dont plan on it cuz my frame rates were low while just walking around by myself) i liked the sky, um thats pretty much it.

(5)

#9 Octovus
Not registered
16 Apr 2000, 12:02 pm
Hahah no ty [-St@$h-]....just 10 h would be more appropriate imo (though it doesn't matter much really)
#8 OO7MIKE
Not registered
16 Apr 2000, 8:24 am
Since Tigger-oN says its a remake of a duke map i cant comment on how acurate it is.The frame rates are fairly high and not dieing from and extreme fall was cool. Then again i always found in the q3 game that all you had to do to keep a fall from causing to much damage is run while falling. (try it) I did get lost at which building i was in while being bounced around. Most of the action was on the street or the roof. (More the street cause i didnt let them go up there.Hehe.) Whats with me landing from the roof to the ground before my rockets do? Yeah you can pretty much frag your self if not careful. 7/10 The thrill of being invincible to a fall faded quickly and soon dominating the map didnt require going anywere but hanging around the rocket launcher and health. Predictively they all ran for the jump pad.

Probably way more fun on line.

#7 Tigger-oN
Not registered
16 Apr 2000, 7:32 am
THS: I found it much quicker and easier to just jump accross to the open window to get the BFG :]
#6 THS
Not registered
16 Apr 2000, 1:40 am
To get the BFG just take the Flight powerup on the other side of the BIG building, then flight to the first floor (with an open window) on the house with the railgun.
#5 [-St@$h-]
Not registered
15 Apr 2000, 7:16 pm
Octovus, you wanna hurt when you fall? Play Counter-Strike :P

Can't wait to see if the Q3A models and weapons fit into "real" settings. They seem a bit too stylized to do that very well.

#4 Tigger-oN
Not registered
15 Apr 2000, 5:48 pm
to get the BFG you have to jump into a window in the building where the railgun is above (well thats not that clear is it :])

ok, stand on the top ledge of the builing with the grey vent box/elevator box on it and look across to the railgun. Now jump across to one of the windows and run around or fall down the hole (can't remeber atm) and the BFG is there. It also prints a message to the screen.

#3 Octovus
Not registered
15 Apr 2000, 5:31 pm
Yeah once again Jim you are bang on, that open area is disused. (Both online and especially with bots). It was pretty good though imo, sure as hell good enough to keep. I really liked the sniper-ledge that the bounce pad took you to. Perhaps that is what Jim is referring to. If there was one thing I didn't like, it was this: When I first got to the top of a building, I looked down and thought "holy !@#$ !". I jumped down and with a slight "oof" from my model at the bottom I'd find I'd only lost 3 health.. wtf? Personally, I though I was doomed when I hit bottom. At least ten health should be taken for such a fall! Still I really liked it overall...one thing. W(here)tf is the bfg? Just wondering =)

Keep 'Em Coming!

Octovus

(8 outa 10 even if it was BIG! =) )

#2 Jim
Not registered
15 Apr 2000, 9:36 am
This the best urban setting Q3 map I've seen to date- even though I still don't really like that style. Definately a good railing map, but unfortunately I think players will end up spending most of the time in the buildings and not in the oudoor area.
#1 Gila
Not registered
15 Apr 2000, 3:51 am
Well only thing I really liked is textures from Kingpin. Kingpin is a great game, but city levels won't fit in QIIIA even if they will be very good.

On the other hand, it's kinda differs from all those gothic and space levels, so it's plays a little unusual. I gave it 6.

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