Loading...
021867fcb3d384550de123643330b8af
Aerowalk [Hubster's Remix II] by The Preacher (conversion by the Hubster) - 14 Aug 2004
Panorama screen shot
Panorama - Download » FileFront, MHGaming, ..::LvL (2.92MiB, 3,072 d/loads) - Add to My maps - Permalink - digg it!
Aerowalk [Hubster's Remix II]
CPM/DM/Tourney 2-4 player
FileFront, MHGaming, ..::LvL (2.92MiB, 3,072 d/loads)
Readme    Maps by Author    Authors site
Rate release: Currently 9.21 / 10 (14 votes)
184
9.21
79c3011e65ce401215958c73786909b5
Mouse over to vote
Your vote:
0 / 10
Every Quake III Arena player should recognize this level; there have been countless remakes, most of which offer a new and refreshing look. Hubster's Remix II brings you just that. The original layout remains intact, and rightfully so - there was no reason to change it.

For those of you who are new to this miracle of mapping, I'll explain the layout for you. You will fight your opponent in a small/medium-sized arena. The game-play will take place in small twists and turns that surround the main area, in which you find two teleporters, a shotgun, and the mega-health. You will probably spend most of your time running through the outer hallways, trying to catch your opponent off-guard as he/she comes through a teleporter, or as you jump through one yourself in an effort to cut your opponent off. You can find the RL, LG, GL, and red armor in these areas, along with various health orbs and armor shards. Take advantage of the grenade launcher - it'll be your best friend here. Rocket-jumpers will have no problem dominating in this arena.

Despite numerous remakes, Aerowalk has never looked as good as it does here in Lunaran's MKOXIDE texture set. The placements of the textures are near perfect, as they make the level visually appealing, but do not detract from game-play. A balance that is very important in one-on-one maps. Simon "Sock" O'Callaghan provided the skybox, and Decker & Jude made the teleporter texture/shader.

The lighting, as with the texturing, is just right, perfectly illuminated, but not overly so. There will be no problems spotting your enemy - of that I assure you.

Bots played very well on hardcore. They gave me a pretty mean fight and left me feeling good about myself after a victory. The way a game should leave the player! The only noticeable problem is that they, for the most part, will not travel through the lightning gun hallway unless tricked into it.

Bottom Line: Download this level, for it shall become your #1 version of Aerowalk! It's not difficult to understand why Preacher himself endorses this map!

Reviewed by Joey Hanyou (Boot Guy Joe)

1717
Post a comment: Registered users have more options, login or sign-up

Posted comments:
#8 Mark
47.54 hrs ago
Ok - here goes: The map is stocked with 2 rl and 2 ga giving opponents an even footing - and within easy reach of the rg & mh/ya combo which is what you'll both be aiming to control/head for. the player who makes the rg then drops to mh/ya will have the obvious advantage - this is where the gl comes into play. it is set in a corridor to teleporter which is ok because you won't be using it for spamming. A swap between the lg/rg was what i would have liked to have seen in kit carson's victimised but thought having the rg and rl so close in this level would be cheeky but it seems to work here ok - oh well "what might have been"... anyway the teleporters will be your best friend here as they enable you to land right on the rl's, rg, and mh if used right. And just as well because the stairs lack an obviously needed trim to open up the lower sg area of the main atrium and give you a bit of height and angling speed in the corridor duels. this would also have helped with the ra which is the most contentious issue of all. it can be strafed but because the platform it sits on is higher than the top part of the stairs there are awkward drops. you can reach it by angling back from a jump on the stairs or clipping the area by the lg and angling it back - which can turn the tables when you are being chased heading up the stairs - plus you will likely be receiving some splash damage from your opponent to assist in the jump but it leaves you painted into a corner. the mh in tribute to don king is similarly placed in an awkward spot but is alot easier to reach. having said all this i can't really compare it to all the other versions other than to say that this is the only version that has appealed to me.

Edited: 06 Sep 2008 AEST
#7 Marty McSorley
Not registered
24 Nov 2005, 8:50 am
Probably the best 'in-yer-face' duel map ever created for CPM. Addictive as a mofo.
#6 scalliano
Not registered
21 Aug 2004, 12:11 pm
Play this in Generations Arena, kiddies!
#5 The Hubster
Not registered
19 Aug 2004, 8:00 pm
I dont mean to be pedantic, but was this review written for a playtest in VQ3? Because this version was done for Promode only.
#4 gst
Not registered
18 Aug 2004, 5:38 am
I love the texturing and architecture of this map. But i prefer the gameplay of the first version. This one is to 'small', and the ra jump become to hard to do in my opinion.

Overall a nice work on visual and good remake of this classic.
#3 <:ShadowZombie:>
Not registered
16 Aug 2004, 11:56 am
This map here is fun as hell to play. Quake 2 style in texturing was very nice ;) The layout is perfect for that great fast pace tourney style gameplay. The item placment was decent, and weapon's were located nicely (IMO) Over all this is a map to be SWAGGED on!!! Great Job.
#2 J2KoOl63
Not registered
15 Aug 2004, 2:38 pm
Aerowalk is a map not to be passed up. Bots are tough and are in your face but I though the use of items and item placement could have been better. There was one place where a lot of items were crammed together. Gameplay is excellent. Lighting was done well too. Great map! 9/10

-J2KoOl63

#1 wviperw
Not registered
14 Aug 2004, 5:27 pm
Play this in CPMA, kiddies!
Close the map navigation system
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
Display older reviews
unbalanced II
unbalanced II by acid
Type, Added: DM/Tourney/TeamDM 2-6 player, 23 Jul 2008
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (1.13MiB, 628 d/loads)
23 Jul 2008 map-acid3dm7 1990
1990
Stoneface Islands
Stoneface Islands by sst13
Type, Added: DM/TeamDM/CTF 4-8 player, 23 Jul 2008
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (1.5MiB, 1,196 d/loads)
23 Jul 2008 map-13island 1991
Unholy Formula
Unholy Formula by Zihaben and Himitsu
Type, Added: DM 3-6 player, 23 Jul 2008
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (11.97MiB, 1,642 d/loads)
23 Jul 2008 zih_weirdf 1992
brickyard
brickyard by NaturalSpringWater
Type, Added: DM/CTF 2-6 player, 22 Aug 2008
View: Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (3.43MiB, 229 d/loads)
22 Aug 2008 brickyard 1993
Soap on a Rope
Soap on a Rope by cuirass
Type, Added: CPM/CTF 4-10 player, 22 Aug 2008
View: Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (6.71MiB, 260 d/loads)
22 Aug 2008 cu3ctf1 1994
EADM Maps
EADM Maps by Various
Type, Added: Space/DM/Tourney/CTF 2-8 player, 22 Aug 2008
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (26.64MiB, 376 d/loads)
22 Aug 2008 eadm 1995
Darkness Awaits
Darkness Awaits by Twisted
Type, Added: DM/Tourney 2-3 player, 22 Aug 2008
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (2.72MiB, 389 d/loads)
22 Aug 2008 twq3tourney2 1996
rush to the disco
rush to the disco by acid
Type, Added: CPM/DM/Tourney/TeamDM 2-5 player, 22 Aug 2008
View: Video, Review / comments, Readme, All by author
Download: FileFront, MHGaming, ..::LvL (1.8MiB, 421 d/loads)
22 Aug 2008 map-acid3dm8 1997
22 Aug 2008 1997
Display newer reviews