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A Shadow Lost by Charon - 01 Jan 2000
More than 5 years old
Download » FileFront, MHGaming, ..::LvL (2.09MiB, 2,691 d/loads) - Add to My maps - Permalink - digg it!
A Shadow Lost
DM 4-8 player
FileFront, MHGaming, ..::LvL (2.09MiB, 2,691 d/loads)
Readme    Maps by Author
Rate release: Currently 7.27 / 10 (11 votes)
145
7.27
ec72e6c50cac0dbd88f387e9dba86b07
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A very gothic map with great lighting and style. I found myself never really using one of the large rooms at all however (maybe because i kept falling off into another *DeathPit*). A few questionable texture choices here and there too.

Worth a good look for sure, (my girlfriend dosen't think so, but she is a lot harder on the maps than me :])

13
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Posted comments:
#26 Smeghead
Not registered
31 Jan 2006, 3:45 pm
I remember the lay-out.. slightly... There wasn't much open space, it looked good back then.
Yep.
#25 Fraggile
Not registered
29 Jan 2001, 8:08 pm
Charons first map - well his talent shines through. If you like the rest of him - start your download. Very enjoyable with 4 bots, very gothic mood and nice flow. I dont had the errors the others are reporting, maybe the map was updated.
#24 Timmy!!!
Not registered
26 Dec 2000, 4:55 am
Awesome!!! Start your downloads. I really liked the mirror floor. As for speed. People we really need to work on getting better graphix cards like what i have. (Geforce2GTS)
#23 Steinecke
Not registered
18 May 2000, 2:59 am
Those 'stair-errors' are really disturbing.
#22 Steinecke
Not registered
16 May 2000, 12:44 pm
Beni iyice meraklandirdin.
#21 BBobBobbyEwing
Not registered
15 May 2000, 6:59 am
This level looks good and irregular. Its got a rough edge and isn't all that polished, the way DM levels are supposed to be. Big 8/10, congrats!
#20 Senior Teflon
Not registered
19 Apr 2000, 2:19 pm
The death pits are lame; why fight the architecture when you've got enough trouble dealing with incoming rockets? The mirrored floor around the plasma gun also slows the game to a crawl, without actually adding anything to the level. Also, the entire platform area around the grenade launcher doesn't see any action at all, and it takes forever to get from that area to the rest of the map. There are some interesting ideas in this map, but it would probably play better if its elements were placed differently. And lose the pits, too. :)
#19 J@zz
Not registered
28 Mar 2000, 11:47 am
I do not know, I'll have to see it first
#18 Leviathen
Not registered
24 Mar 2000, 8:51 am
I was reaaaally enjoying this one until, when stood up on the rocket plat I looked down at the stairs and saw some viz errors. Sorry, that just kills it for me, updated version puhlease as this is too good to waste otherwise.
#17 crXy(Lewent)
Not registered
31 Jan 2000, 3:07 pm
don't download

nicht gut

salaksan indirirsin!!

#16 Timothy 11 BlacK
Not registered
19 Jan 2000, 1:40 am
Amazing map...blows most of all ID's maps out of the water...just the right amount of everything...the only thing that was questionable were the 3 death squares...why??
#15 XENO
Not registered
17 Jan 2000, 6:35 am
A really good map !!!

Like the organic stuff (NICE)

#14 AndysAlien
Not registered
06 Jan 2000, 6:19 pm
GREAT MAP

good for those matches where people havent played the map before... great exploring and a god feel and look

#13 AndysAlien
Not registered
06 Jan 2000, 5:30 pm
BRILIANT!!!!

MAGNIFF

Im using this one at my next lan party

Charon you know how to make maps

#12 sepp
Not registered
04 Jan 2000, 3:00 pm
cool map; some good ideas!
#11 Stone Cold SPider 3:16
Not registered
03 Jan 2000, 11:28 pm
GREAT MAP!!!

but the "Death pits" need the red mist and a bottom same with the grated areas but overall a mad map!!!

keep up the good work!!!!!!

#10 Dr. Feelgood
Not registered
03 Jan 2000, 8:53 pm
Apperance: Excellent! Well put together, variety of colors, shadows etc. but not overdone. This lvl has a lot throw in but it is put together well.

Playability: Would have been great but I don't like the death pits, maybe I'm just not that good, but didn't seem to add much but rather took away from the combat - not good. Otherwise good flow.

Bots: Need help.

Overall a good lvl that could have been great. Really looking forward to more from this mapper!

#9 strik-999
Not registered
03 Jan 2000, 3:51 pm
pretty cool like the death pit room with the three levels....
#8 rapid
Not registered
03 Jan 2000, 9:16 am
Good use of textures and elements, but the level design is a bit weak and disorganized. The level forces a lot of vertical combat, which is good. Best for casual FFA.
#7 not entered
Not registered
03 Jan 2000, 12:27 am
Very nice map for the very beginning of q3a mapping
#6 Jewels
Not registered
02 Jan 2000, 9:38 pm
Hey, this is a very nce lvl and the atmosphere seems just right in all areas. Except maybe for where the railgun is, it could have been a bit lighter since there is natural lighting.
#5 Cheetah(s4)
Not registered
02 Jan 2000, 2:37 pm
When I saw the SS for this map it looked interesting so I downloaded it. Th file was a little hefty for my slow - @$$ connection but it proved to be well worth it. The detail used in this map is decent but where the map excedes allmost all others is in the use of the scenery. The biotic parts of the map are awsome, the level has a very gothic feel and the amount of items and health is perfect for the map. DEathmatch 1-on-1 was great and really never lost it's edge. The *death pts* were slightly annoying but that was really the only flaw. If you like gothic maps and you don't mind a 2 meg download I strongly recomend downloading this map.
#4 Dr Qube
Not registered
02 Jan 2000, 8:51 am
This is a pretty good map really, it has nice architechture and the gameplay is ok... Since there are only a few maps out that are of decent quality so far I have to say that this is one of the better ones at the moment. Oh and yes the *deathpits* should be alot deeper...
#3 ProdigyXL
Not registered
02 Jan 2000, 7:48 am
For the most part I enjoyed the map. However, this one rooms that is hung about the enjoyable pit of doom, doesn't match the rest of the map at all. He used those organic things again which looks ok, but I would of like to see them more sparling to add atmosphere. Also, no one has used the sound that is used q3dm4 for them.
#2 Tigger-oN
Not registered
01 Jan 2000, 10:34 pm
Normally I use r_drawentites 0 and cg_draw2D 0 when I do a screenshot, looks like I missed a few times - sorry
#1 Plutonium.M
Not registered
01 Jan 2000, 10:22 pm
I havnt downloaded this map yet and this message really isnt about that. I just have a question to the main guy at this site, I was never really able to find your name.

Anyway, why do all your screenshots use simple items? I'm sure it would alot more attractive in full 3d.

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