Audiorum
Readme
Audiorum V3.5 and Audiorum : Echo Station
Quake 3 Arena FFA / TDM / Tourney levels

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Title:            Audiorum V3.5
File:             audiorum_v35.bsp
Author:           Martinus
Email address:    **Email Removed**
URL:              http://lvlworld.com/author/Martinus
Description:      A sound tech tower in the middle of a lake built by concrete and iron using mostly
the vertical aspects or dimensions.
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Play information

Tourney:          yes
Deathmatch:       2-4 player is good
Team deathmatch:  yes
CTF:              yes (see below)
Bot File (aas):   yes
new sounds:       yes
new graphics:     yes
new music:        no (but it would be cool...)

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About the CTF function of the map...:

The CTF just... not works in the regular ways on this map... with bots.
To score, you have to reach the top of the tower.
The bots will not see any flags because concretely there's no flag what they could reach and you
can't tell them to
go to the top of the map to get points. So then they sometimes just standing and watching (and in
rare moments they score a point).
The CTF on  this map is for multiplayer OR you can play against a ton of bots who tries to stop
you... maybe...
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Title:            Audiorum : Echo Station
File:             audiorum_es.bsp
Author:           Martinus
Email address:    **Email Removed**
URL:              http://lvlworld.com/author/Martinus
Description:      A small sound tech station in somewhere of the ocean built by concrete and iron
where you start with no ammo, and the placed weapons or ammo boxes have lesser amount of ammo
		  bringing to the map some "challenge".
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Play information

Tourney:          yes
Deathmatch:       2-4 player is good
Team deathmatch:  yes (2v2 is awesome!!!)
CTF:              no
Bot File (aas):   yes
new sounds:       yes
new graphics:     yes
new music:        no
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How to play:      place q3map_audiorum.pk3 in your /baseq3/ folder
                  start quake3
                  hit ~
		  type \g_gametype 0-4 (0 - Singple player, 1 - Tournament, 2 - Free for all, 3 - Team Deathmatch,
4 - Capture the Flag)
                  type \map audiorum_v35 or audiorum_es
                  type \addbot <botname> <skill>

                  hit ~ (to clear the console)
                 
                  OR select forttown / forttown_og from the skrimish menu

		  You have to increase com_hunkmegs in console by /com_hunkmegs 128 or 256 or higher if it's
necessary.

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Info

These maps are my very first tech themed levels.
I know these are not a reactors or power plants or factory etc... Everyone making these kind of maps
as tech maps, but I wanted something different,
so I made a sound / audio tower and a station with big speakers and satellites, beacuse I wanted to
show you something unusuall with different style of course.
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Some personal thoughs:

I have to tell you, I'm a bit pissed at this game and Q3map2 because fo their limits...
Tons and tons of stuffs I had for these maps what I had to cut off from the maps because of the
errors (and more errors) or the never ending compiling times (or in-game lagg)...
It's really frustrating and it's take away the spirit to make maps for this game from me...
I really really really like making maps especially with Radiant and I don't know what to do now...
I know Quake 3 is old game, but I like it and it has the most amazing map editor.
That would be awesome if I could find another game which has nearly the same editor(s) and
atmosphere like Quake 3.

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Construction

base:           none
editors and sources:

		GTKRadiant
		Q3ASE
		Q3map2
		Gimp
		IrfanView
		Audacity
		Total Commander
		WinRar
		Quake Toolkit
		Quake 3 Arena
		IOQuake

		www.ioquake3.org
		www.freesound.org
		www.textures.com
		www.google.com


know bugs:      No missing textures or sounds. Maps have all the compiling stages. Bots play well.
Etc... so I can say there's no bugs.
		(maybe some lagg on really old computers)
		Don't try to run this on a 486 computer with DOS or on your Super Nintendo Entertainment System!
:D
build time:     about 2-3 months of spare time. I don't know...

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Thanks to ...

...for those who made these awesome programs which helped me to made these two maps.
...for my computer who assisted in the map compiling and building without boiling itself.
...for those who will play and enjoy my maps.
...for lvlworld who will (I hope) post my maps.

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Distribution / Copyright / Permissions 

Copyright (c) 2016 Martinus
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. 
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN 
PERMISSION.

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