Light and Darkness
Light and Darkness by r_speeds
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KommissarReb (SW12) Rep. 2362
#13   29 Oct 2012
Here is a link to where the mapmedia file can be found -> lvlworld.com/dl.php
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FragTastic Rep. 2343
#12   26 Feb 2012
Skybox texture is completely gone and missing which let me down ):.
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I_like_quake unregistered
#11   18 Sep 2011
This map is okay
If the bases had been a little more complex then i probably would have kept it, but capping flags is toooo easy
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Tetzlaff unregistered
#10   08 Oct 2000
Very good architecture! (The sky texture is there my version) And a lot of fun to play. Although it would be even better if you could enter the keeps from a second level.
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Fool unregistered
#9   12 Apr 2000
I went to the web page and got the map. This map simply rocks as a CTF. Not too big, not too small. Not dead simply (like some ID maps I could mention). My suggestion, get the T.E.C. mod and drive the bots crazy with the grapple on this one. It's great.
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the sayan unregistered
#8   26 Mar 2000
looks like the others 2forts ctf maps but this one is very funny, I think that the best way to play L&D is 3vs3.

Enjoy this map.

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Octovus unregistered
#7   26 Mar 2000
Well either I just missed the missing sky (which from both the screenie and the comments here would be hard to do)...or I got it with the PK3 when I got it from CdRom.com. I did play two CTF games here right after I got it, not as if I could have missed it. Dunno but maybe I got it from another map .PK3 I've downloaded? =)

BTW the maps was pretty good, admittedly the bases were kind of simplistic but the outside area (with the higher ground areas you could rjump to) made up for it. 7 outa 10.

Happy Fraggin! Octovus

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Octovus unregistered
#6   26 Mar 2000
Well either I just missed the missing sky (which from both the screenie and the comments here would be hard to do)...or I got it with the PK3 when I got it from CdRom.com. I did play two CTF games here right after I got it, not as if I could have missed it. Dunno but maybe I got it from another map .PK3 I've downloaded? =)

BTW the maps was pretty good, admittedly the bases were kind of simplistic but the outside area (with the higher ground areas you could rjump to) made up for it. 7 outa 10.

Happy Fraggin! Octovus

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r_speeds unregistered
#5   25 Mar 2000
im not sure why the sky is missing. it could be a conflict with r_dm1.pk3, since both pk3 files have a centipede.shader file. or it could be that I just plan fucked up the first release...
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Jim unregistered
#4   25 Mar 2000
I downloaded the c version from the link below- still no sky texture.
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Jim unregistered
#3   25 Mar 2000
Looks like I'm on a holodeck running an "incomplete" program.

As this map stands, I'm not going to rank it because I know I'd probably give it a 3 or 4. The missing sky texture is just not acceptable- and since I know that with proper textures included in the pk3 I'd probably give it at least twice the score I'd give it "as is".

By the way, r_speedswhen you're reworking the pk3 to include the sky texture, reduce the intensity of the floor lighting at the bottom of each base just a tad- max-brightness textures don't look that good- especially when the floor just adjacent to it (in the hallways) is so dark.

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Johnny Law unregistered
#2   25 Mar 2000
P.S. You can get the map here: www.dangpow.com/~r_speeds/

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Johnny Law unregistered
#1   25 Mar 2000
The sky is nice -- it's a shame you found it missing. I think it's a version problem. Looks like you have r_ctf2 on your download link; I have r_ctf2c, and it looks like the sky is included in the pk3 that I have.

This is a pretty straightforward small CTF map... it should be fun with small teams, and I like the look.

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