BAH
BAH by cRunCh
Comments
Add a comment
avatar
**Preview only**
Be sure to submit your comment
Submit
Preview
Cancel
Submitting comment...
avatar
Colton Rep. 359
#7   10 Mar 2016
I could help with that KomissarReb.
Agree (0) or Disagree (0)
avatar
KommissarReb (SW12) Rep. 2332
#6   15 Mar 2015
An oldschool-style arena map with some neat ideas, but they're poorly executed. No bot support...I wonder how Anwulf got that working.
Agree (1) or Disagree (0)
Todtsteltzer unregistered
#5   25 Aug 2003
I hope we'll see some more of your reviews in the future, Anwulf!

Very entertaining, even if (or maybe because ;)) the map you reviewed isn't.

Agree (0) or Disagree (0)
Kell unregistered
#4   24 Aug 2003
"...humbling myself before a master of irony..."

lol! oh gods, Anwulf, I think you've found your calling ;)

Agree (0) or Disagree (0)
psion unregistered
#3   23 Aug 2003
to the author: must use the switch -forcesidesvisible in bspc.

it's a -meta issue. (on its own, causes all area's to be solid for bots)

Agree (0) or Disagree (0)
Anwulf unregistered
#2   23 Aug 2003
I gave the map a later run through with bot_testcluster and found that almost the whole map was solid apart from a few intermediate areas. It'd explain why, when I recompiled the aas file, it only turned out to be about 96Kb, whereas the bsp (iirc) is about 4Mb. A massive disparity which suggests there's something very wrong with the map.
Agree (0) or Disagree (0)
Octovus unregistered
#1   23 Aug 2003
Does the pk3 have an aas file? And, on the subject of "Known bugs:" in readmes: Take jugulatordm2, the author says "I knew about the bugs but I got lazy" and yet in the original readme it says "known bugs: none". I think a lot of authors don't bother changing the readme much. (Of course Jugulator has a new version out now.)

-Octovus

Agree (0) or Disagree (0)
Clear