Capture the Karin
by Rota
Capture the Karin by Rota
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HelterSkeleton Rep. 6344
#11   17 Jun 2020
@KommissarReb (SW12) - yeah, pretty quickly. rocket jumping from rg to lower enemy base and then from ya to teleporter is the most efficient, even if the most risky, route to and from the flags. you're bound to fall there soon enough. it's a useful option when the safer routes are well protected, and I'm sure it's placement there was intentional, the author knowing full well that players would take this route. the ramp jump access is also pretty nifty if you want to skip that upper corridor. these alternative routes make the level a lot more interesting to play on than if it didn't have them.
Edited 7.9 minutes after the original posting.
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CZghost Rep. 1681
#10   13 Apr 2012
I mean through keyword system, thank you for explain ;)
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Tig Rep. 1652
#9   12 Apr 2012
@CZghost: Do you mean in the HTML code or through the Keyword system?

The HTML uses a combination of CSS attributes, (background, width, height, etc) and a div tag. The text is placed within the div tag.

In the Keyword admin system, you simply click an item again or hold 'CTRL' while you click (untested on Macs and may not work). Under each section heading is a short help description. Some sections do not allow for multiple keywords.

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CZghost Rep. 1681
#8   12 Apr 2012
How it's possible to make an n number over the item or weapon symbol?
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Tig Rep. 1652
#7   01 Apr 2012
@CZghost: Tags have been approved. Thanks heaps!
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CZghost Rep. 1681
#6   31 Mar 2012
You could add Winter keyword, Tig (this map is in winter theme - added custom keyword for that)

This map is so great ;) Will pleased for next from you, Rota ;)
Edited: 31 Mar 2012 AEST

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FragTastic Rep. 2343
#5   07 Jan 2012
Love this map :).
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Dave Rep. 53
#4   23 Dec 2011
THIS MAP IS EXCELENT!
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KommissarReb (SW12) Rep. 2362
#3   08 Jun 2011
I found the secret area! Who else did? Anyone else know of it?
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PaN61 Rep. 385
#2   23 May 2010
This map still stays on my Hard Drive from when I downloaded it last year. Lighting is really good and the details of the textures are superb, the skybox is just excellent with the snow shader and the carved out walls from ice. The atmosphere is great as well as the item placement. The game flow will keep your attention and the gameplay is really good.

The neutral zone which is the courtyard in the center of the map, could have used a little more work and more detail. There is an amount of architecture taken from Rota's DM map, Karin, and put into Capture the Karin, and touched up with the excellent detail and effects, to make it a nice and enjoyable CTF map.

The layout and design of the map is excellent with each base having two floors, symmetrical hallways on the top floor of the map which is the route that the bots choose most often from their flag to the enemies flag, and the bottom floor consisting of one hallway which has open sides near the end of it, which offers brilliant visuals and view of the excellent skybox. In the end, all the hallways end up in the courtyard.

The flag rooms give the map even more detail, the team coloured floor under the flag goes well with the snow as well as the team coloured trims as you can see in the screenshot.

Whatever Rota's inspiration was definitely very strong and if it wasn't for the very strong inspiration, Rota probably wouldn't have even made such a beautiful, very detailed and brilliant visual CTF map.

Rota spent 4 weeks of hard work on this map and Rota's effort on this map is outstanding. I thank Rota, for making Capture the Karin, Speedy for the Andromeda textures, evil lair, for the E6 textures, ROODOG, for the snow shader and Kell, for the skybox. Without you, Capture the Karin would have not been made. I would also like the thank Pat Howard for writing an excellent review.

I give this beautiful, very detailed and brilliant visual CTF map a 10/10.

PaN61

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Salinga unregistered
#1   31 May 2009
Elite Force version of this map here:
eliteforce2.filefr..._rotactf2;99936
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