..::LvL - All releases by Deathhead The Tormentor
SGDTT7 - DM/Tourney 2-4 player, 19 Feb 2008
View: Video, Review / comments,
ReadmeDownloads: FileFront, MHGaming, ..::LvL (0.78MiB, 852 d/loads)
Map layout is interesting with the rocket room being in the shape of a flower.
The layout provides for nice game play, the action is there. The grating in the
center room seems to just have been pasted in. Adding a horizontal bar on each
end would have been a good idea. Item placement is good. Bots pla ... keep reading
SGDTT6 - DM 3-8 player, 19 Feb 2008
View: Video, Review / comments,
ReadmeDownloads: FileFront, MHGaming, ..::LvL (4.05MiB, 820 d/loads)
The map consists of a large center area surrounded by 4 large areas on each
side that are connected by 4 medium sized rooms. Texturing and item placement
are both OK. The Mega health is at the corner of a raised platform, surrounded
by lava, with two launchers on each side that fire 3 rockets each as soon ... keep reading
sgdtt5 - CTF 6-8 player, 31 May 2007
View: Review / comments,
ReadmeDownloads: FileFront, MHGaming, ..::LvL (5MiB, 1,151 d/loads)
A medium sized CTF map, set in an Castle/Space setting. It consists of
two opposing castles, floating in the void, textures and lightning look
rather simple, only the architecture stands out a little bit from the
monotony. Gameplay is also rather simple, but fast with enough players.
The only connection ... keep reading
SGDTT3 - Space CTF 2-4 player, 13 Oct 2006
View: Review / comments,
ReadmeDownloads: FileFront, MHGaming, ..::LvL (0.3MiB, 1,472 d/loads)
The author's own readme sums up the map style: it's not nice but it
makes fun^^!!!!. This is the author's 3rd map, as he states, and it
shows: BFG, QUAD, all powerups, and about 30 brushes total. The layout
consists of a large central platform with all weapons, health and
powerups scattered around. The ... keep reading
SGDTT4v2 - DM/Tourney 2-4 player, 10 Sep 2006
View: Review / comments,
ReadmeDownloads: FileFront, MHGaming, ..::LvL (0.87MiB, 905 d/loads)
The map is a remake of DM1 from Quake 1 and feels a little like a
dumbed down version of that map. The entire section that originally
contained the nail gun has been removed, essentially turning the map
into a single circuit with limited flow. Now it is possible to jump
directly to the Red Armour alcove ... keep reading













